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import { BatchMutations } from './enum.js';
import { BROADCASTER_REGISTRY, META_REGISTRY, STATE_BUSY_LIST, STATE_REGISTRY } from './registry.js';
import type { Assignable, AssignablePart, Broadcaster, Linkable, StateChange } from './types.js';
import { softEntries, softKeys } from './utils/clone.js';
import { isArray, isDefined, isMap, isSet } from './utils/index.js';
/**
* Assigns a partial state to the given state.
*
* This function updates the target state object with values from the source object.
* It supports objects, arrays, and maps. The function also handles state management
* by notifying subscribers of the changes.
*
* @template T - The type of the target state object
* @template P - The type of the source partial object
* @param {T} target - The target state object to be updated
* @param {P} source - The partial object containing the new values
* @throws {Error} If the target is not an assignable state or if the source is not an object-like value
*/
export const assign = <T extends Assignable, P extends AssignablePart<T>>(target: T, source: P) => {
if (!isSafeObject(target) && !isArray(target)) {
throw new Error('Cannot assign to non-assignable state.');
}
if (!isSafeObject(source) && !isArray(source)) {
throw new Error('Cannot assign using non-object value.');
}
const init = STATE_REGISTRY.get(target) as Linkable;
const meta = META_REGISTRY.get(init as Linkable);
const devTool = getDevTool();
const broadcaster = BROADCASTER_REGISTRY.get(init) as Broadcaster;
if (isDefined(init)) {
STATE_BUSY_LIST.add(init);
}
const prev: AssignablePart<T> = {};
const entries = softEntries(source);
if (!entries.length) return;
const changes: unknown[] = [];
for (const [key, val] of softEntries(source)) {
if (isMap(target)) {
prev[key as never] = target.get(key) as never;
if (prev[key as never] !== val) {
changes.push(key);
}
target.set(key, val);
} else if (isSet(target)) {
target.add(val);
} else if (isSafeObject(target) || isArray(target)) {
prev[key as keyof T] = target[key as keyof T];
if (prev[key as keyof T] !== val) {
changes.push(key);
}
target[key as never] = val;
}
}
const event = {
type: BatchMutations.ASSIGN,
prev,
keys: [],
changes,
value: source,
} as StateChange;
broadcaster?.emit(event);
broadcaster?.broadcast(init, event, meta?.id);
if (isDefined(init)) {
STATE_BUSY_LIST.delete(init);
}
if (meta && devTool?.onAssign) {
devTool?.onAssign(meta, source);
}
};
/**
* Removes the given keys from the given state.
*
* This function removes specified keys from the target state object.
* It supports objects, arrays, and maps. The function also handles state management
* by notifying subscribers of the changes.
*
* @template T - The type of the target state object
* @param {T} target - The target state object from which keys will be removed
* @param {...keyof T} keys - The keys to be removed from the target object
* @throws {Error} If the target is not an assignable state
*/
export const remove = <T extends Assignable>(target: T, ...keys: Array<keyof T>) => {
if (!isSafeObject(target) && !isArray(target)) {
throw new Error('Cannot remove from non-assignable state.');
}
const init = STATE_REGISTRY.get(target) as Linkable;
const meta = META_REGISTRY.get(init as Linkable);
const devTool = getDevTool();
const broadcaster = BROADCASTER_REGISTRY.get(init) as Broadcaster;
if (isDefined(init)) {
target = init as T;
STATE_BUSY_LIST.add(init);
}
const prev = {} as AssignablePart<T>;
const changes: unknown[] = [];
for (const key of keys) {
if (isMap(target)) {
if (target.has(key)) {
changes.push(key);
}
prev[key as never] = target.get(key) as never;
target.delete(key);
} else if (isSet(target)) {
target.delete(key);
} else if (isSafeObject(target) || isArray(target)) {
if (typeof target[key] !== 'undefined') {
changes.push(key);
}
prev[key] = target[key];
if (!isArray(target)) {
delete target[key];
}
}
}
if (isArray(target)) {
if (keys.length === 1) {
target.splice(keys[0] as never, 1);
} else {
const values = [...target];
target.length = 0;
values.forEach((v, i) => {
if (!keys.includes(String(i) as keyof T)) {
target.push(v);
}
});
}
}
const event = {
type: BatchMutations.REMOVE,
prev,
keys: [],
changes,
value: keys,
} as StateChange;
broadcaster?.emit(event);
broadcaster?.broadcast(init, event, meta?.id);
if (isDefined(init)) {
STATE_BUSY_LIST.delete(init);
}
if (meta && devTool?.onRemove) {
devTool?.onRemove(meta, keys);
}
};
/**
* Clears the given state.
*
* This function clears the target state object, removing all its contents.
* It supports objects, arrays, and maps. The function also handles state management
* by notifying subscribers of the changes.
*
* @template T - The type of the target state object
* @param {T} target - The target state object to be cleared
* @throws {Error} If the target is not an assignable state
*/
export const clear = <T extends Assignable>(target: T) => {
if (!isSafeObject(target) && !isArray(target)) {
throw new Error('Cannot clear non-assignable state.');
}
const init = STATE_REGISTRY.get(target) as Linkable;
const meta = META_REGISTRY.get(init as Linkable);
const devTool = getDevTool();
const broadcaster = BROADCASTER_REGISTRY.get(init) as Broadcaster;
if (isDefined(init)) {
STATE_BUSY_LIST.add(init);
}
let changes: unknown[] = [];
if (isMap(target)) {
changes = [...target.keys()];
target.clear();
} else if (isSet(target)) {
target.clear();
} else if (isArray(target)) {
changes = Array.from(target.keys());
target.length = 0;
} else if (isSafeObject(target)) {
for (const key of softKeys(target)) {
changes.push(key);
delete target[key];
}
}
const event = {
type: BatchMutations.CLEAR,
prev: {},
keys: [],
changes,
} as StateChange;
broadcaster?.emit(event);
broadcaster?.broadcast(init, event, meta?.id);
if (isDefined(init)) {
STATE_BUSY_LIST.delete(init);
}
if (meta && devTool?.onClear) {
devTool?.onClear(meta);
}
};
function isSafeObject(value: unknown): value is object {
return typeof value === 'object' && value !== null && !Array.isArray(value);
}
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